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IX. THE HOME COMPUTER Playthings and electronic toys The installation of the first computer in a home is a promising first step, but often it is not known how to use them properly. Parents who with great effort have purchased a computer could find it frustrating to see the time their children spend at the computer playing games. The subject of electronic games is frequently raised: consumerism cannot be avoided and commercial pressure is very strong. What can be done then if the domestic computer is just a toy? There is no single answer or remedy. Much depends on the family environment, cultural guidelines, the moral values and the education received by today's children and adolescents. For a start not all electronic games are rubbish. Some games are very instructive, such as flight simulators, with their aircraft controls and landing strips, adventure games involving treasure hunts or the discovery of the outcome to a mystery, interactive CD-ROMS and recently the group games found on Internet. The range is vast. New products are constantly being launched onto the market. Some experts consider that the major electronic games manufacturers will turn home computers into a very low-cost communication and learning tool. Proof of this is the fact that many leading innovators in these fields have centered their efforts on creating instruments of "education and entertainment". Schools should confront this problem head-on and recommend to parents the best computer electronic games available. Instead of remaining aloof from the problem, schools could become the best counselors on the subject, once a group of teachers has been set up to study the matter. This is done at some leading scientific university colleges where the toy industry finances advanced educational research, as happens at the Massachusetts Institute of Technology. We are also well aware that the function of playing is essential for all learning, providing the opportunity to explore new worlds with pleasure, to compete and to collaborate, seek and find, that is essential to human development. When adults wonder at the facility children show when using these machines, they forget that children "play with computers", enjoying the pleasure of fearless experimentation the latest word processing or graphic design tools, unlike their elders, who are often limited to what they have learnt from their computer teacher or what they can learn from the manual. This freedom has to be stimulated and should not be restricted by arguments which are not even valid in other fields of learning. If a child is not able to freely form its own collection of snails or butterflies it will be unlikely to develop a vocation as a naturalist. The same happens with home computers. Young users must have full freedom to use their information technology tool at all times. Games are an integral part of the intimacy established with the machine as well as of the exercise of mental skills. |
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