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IX. THE HOME COMPUTER
Robots for assembly
Robots created by adults for sale to children run the
risk of becoming the train sets of the turn of the century.
Shortly the market will be saturated by these toys that have
little impact on the learning processes of the young. Quite
the opposite happens with those interesting modular objects
for assembly with electric motors, sensors, etc., which,
linked to a computer enable the building of true automata by
children themselves (the Lego-Logo being one of the most
suitable platforms for the creation of robots). The building
task thus becomes fertile ground for learning processes,
integrating various mechanical, electronic and computer
disciplines.
The main problem is the time and space taken up by these
computer games. It obviously takes a long time to build a
machine controlled by programs. In addition these
undertakings require a designated space. There is nothing
more frustrating than having to disassemble a construction
that has taken hours of work just so the room can be
cleaned. Schools also lack space for robot workshops,
severely limiting the development of these construction
experiments. At home space limitations are even more acute.
One day we will no doubt see these assembly activities being
carried out in the open spaces and gardens of the city when
the modules and processors are priced so that they are
accessible to all. Many consider that schools of the future
will be a space made available for the sharing of such
experiences. In addition, every day there are more building
games that are shared over networks, and automata of
"virtual agents" in the cyberspace of Internet. This is a
new frontier open to education, announcing new forms of
group construction of interesting items in virtual digital
space by remote teams. This new field has still to be
explored.

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