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Table
of contents
Foreword
1.
The
changing significance of the work of art in the
museum
2.
The
museum, temple to the arts and sciences
3.
The
value of reproduction
4.
Fictitious
art
5. Real and virtual
visits
6.
The
art of the fragment
7.
The
memory of the classical ideal
8.
Imaginary
anthology
9.
The
ultimate significance of art
References
Illustrations
Acknowledgments
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5. Real and virtual
visits
A visit to the virtual museum allows us in effect to
carry out a series of instructive actions that exceed the
limits of the mere photographic reproduction dear to
Malraux. Viewing the computer screen one can walk down a
gallery exhibiting artworks, close in on a particular
one, zoom into the details and if necessary save that
image and print a paper copy for personal use, and also
obtain information on the work and the artist. In some
cases one can participate as well in a guided virtual
visit, eventually accompanied by voice
and sounds.
It is worth stopping for a moment to consider some
differences between a real visit and a virtual one. First
of all, two different museums are concerned. In other
words, photographic or digital reproductions are not
original works but more or less successful replicas on
different support systems. Leafing through an album of
reproductions or visiting a web site are significantly
different acts from walking through a museum. The
difference is obvious from all points of view, but
nevertheless needs emphasizing. Malraux never thought of
his imaginary museum as a substitute for a real one, but
as a particular extension of the latter, with specific
functions of artistic appreciation and historical
research. The same occurs with virtual museums. A new
door, inexistent in the past, has been opened to access
the museum. But the visitor is also a special visitor, a
virtual one. It is a different visit. Even many of
these visitors are not human, but programs in search of
information. In future these agents or robots may report
to their "owner" that there is a particular exhibit or
art piece worthy of a visit. There are millions of people
today who use this digital door to visit museums, they
are a new breed of remote visitors.
The lesson is that we must take good care of this new
public. Access must be made easier. In the same way that
ramps help invalids to move around a real museum,
something analogous will be needed in the virtual museum.
Systems have now been developed to make web sites
accessible to disabled users. It is advisable then that
virtual museums take this need into account and eliminate
barriers to virtual visiting, because we believe there is
not sufficient awareness in this respect. In brief, we
propose an act of solidarity by the art community: the
accessible
virtual museum.
We must also use this means to educate the occasional
visitor. For example, "learning how to look at a picture"
as is done by the Prado
Museum, where every month a masterpiece is
exhaustively analyzed on the internet. However, the
subject of education exceeds the traditional museum
program, guided visit or lecture. Today education has
become one of the most important activities of a museum
and takes multiple forms according to circumstance and
place. The virtual museum has also opened up this
educational niche
with enormous success, helped by a great academic
and research
effort.
Finally, one of the most instructive comparisons is
the relationship between the number of real visits and
virtual ones per year. Some updated numbers may make us
ponder.
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Real visits
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Virtual visits
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National
Gallery Washington
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6,000,000
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6,000,000
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Louvre
París
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5,877,000
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3,560,000
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Metropolitan
New York
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5,000,000
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2,600,000
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MOMA
New York
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1,818,610
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1,668,389
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El
Prado Madrid
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1,760,226
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880,000
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The number of virtual visits to museums is in general
less than the real visits, except for the equal number of
visitors to the Washington National Gallery of Art.
Perhaps the trend in time will be for virtual visits to
become more frequent and even outnumber real ones. If we
were to measure, for example, the number of simple
contacts (hits) per year and not distinguish between
automatic site searchers and human users, figures make an
impressive jump (7 million hits for the London National
Gallery, for example, and up to 70 millions yearly for
New York's Museum of Modern Art).
This new cultural phenomenon has become an important
field of museum activity. For example, the International
Council of Museums (ICOM) and the Art
Museum Image Consortium (AMICO) devote their time to
specifically investigate, develop and report these new
activities. The process seems irreversible but we cannot
forget that there are still many real museums that do not
have a site on the internet. Some are working on it with
international help, as is the case of St. Petersburg's
Hermitage with one of the most elaborate sites in the
world operated by IBM. Others have been satisfied with no
more than a brochure on the net but the world's most
important museums pay particular attention to these
virtual visits and earmark large amounts of money and
creative resources to maintain interest in their site.
This virtual dimension is absolutely new. Malraux could
not imagine anything like it, but surely, had he known
it, he would have been one of its most enthusiastic
supporters.
There is a collateral but equally important subject
relative to genuine funding for the museum via the
digital network. In some sites virtual visitors can shop
long distance in the museum shop
via the internet. For example, the MOMA's select
boutique
which offers reproductions, books, catalogues, CDs,
sculpture and jewels is available to the remote visitor
who can have his purchases mailed to his home and charged
to his credit card. The economic contribution of this can
be significant; we must not forget that some museums such
as the Bilbao Guggenheim get as much income from their
shops as from the visiting public. Certainly, with
increasing expansion of the virtual visitor market via
the internet this activity will become an important
contribution to the museum's upkeep.
In summary, the virtual museum has ceased to be a
simple reflection of the real one; it has developed a
life of its own, no longer satisfied with informing and
exhibiting but challenging to action and discovery. Let
us see some examples. A friend of mine was interested in
the Tetragrammaton, the "magic square" symbol
widely use in Renaissance iconography. I remembered
having seen it on a 4 x 4 number table hanging on a wall
in Albrecht Dürer's famous engraving of 1514,
Melancholy.
I knew that Washington's
National Gallery of Art kept a very valuable
collection of Dürer's engravings and I found there a
sufficiently clear copy showing the columns, lines and
diagonals of the magic square in the engraving. I was
pleasantly surprised to find dozens of Dürer
engravings on show in the virtual museum and among them
the one I sought. I quickly obtained a beautiful image of
the work and zoomed in to the details of the inscription.
Deciphering was difficult because some symbols were
incomprehensible to me. Then I proceeded to a slow
decoding on the basis of the arithmetical properties of
the square. I remembered that the sum of the columns,
diagonals and lines always gave the same number. Little
by little, adding the numbers I managed, not without
work, to decipher and consistently reach the number 34,
another magic number. I completed the table correctly and
sent it to my friend via the internet. All of this was
done without leaving my house, thousands of kilometers
away from Washington. Incidentally, this research
certainly took me less time as a remote visitor than it
would have as a real visitor.
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Figure 2
- Furthermore, in general, in a real museum not all
its collections are on show and many will always
remain inaccessible to the public due to their
fragility. In the Chantilly
Museum, where the Très riches heures du
Duc de Berry is kept, there is a warning: "Your
attention please! These works are so deteriorated that
you can only see them on the internet!". Incidentally,
here we see another very significant advantage of
digital reproduction, when the original is
inaccessible to the public because of its fragility
and rarity.
- On the other hand, in the same way that
educational activities exist in real museums, so are
they present in virtual museums. It is evident, in
this sense, that Malraux's dream has come true. One
notable example is the QBIC
(Query by Image Content) program of the Hermitage
Museum which lets us experiment one of Malraux's most
pleasant fancies, i.e., playing with visual
associations to create style families. For example,
the virtual visitor can select a color from a
continuous spectrum and paint a variable band in a
picture and entirely cover it in different colors. To
try this out I chose only three, a certain blue, green
and yellow shades in different proportions, that
reminded me vaguely of the colors used by Matisse. To
my surprised admiration there immediately appeared on
the screen a series of paintings from the museum's
collection, including two paintings by Matisse,
Woman on the Terrace and View of Colliure
which I never knew existed, besides other pictures
by Derain, Signac, Manguin and Dupuis! In a way the
QBIC program allowed me to recognize "the same
palette" in this French style of the beginning of our
century. The program also offers the possibility of
selecting families of paintings by their forms.
- The possibility of interacting at a distance with
works of art is something fantastic but we must
remember that this is only the beginning. There is a
long way to go before esthetic pleasure can equal
gazing at the original artwork. For the time being
these are visual experiments in miniature, but it is
not too venturesome to think that in a short time,
comfortably seated in our homes, we will be able to
contemplate our favorite works of art in their real
size with a clarity even greater than the original,
without protective glass or barriers standing in the
way of some detail of interest to us. A successful
effort has been made by the Toshiba
Electronic Museum where the visitor can appreciate
hundreds of works of art on high-fidelity digital
screens that are transmitted, upon request, through a
network, from an image database. However, we must
acknowledge that we are a long way from perfection,
that the usual images on our personal computer are far
from being really attractive and if projected in
actual size clarity is blurred and on the PC screen
scale is irremediably lost.
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